magic
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| - | =====Magic===== | + | ======Magic====== |
| - | The magic that runs and powers all of [[Kunvadis]] is a mixture of several different kinds and strengths that every [[Stellaborn]] has the chance to perform and learn, though some may have more power in one than another. There are several different courses available to further hone the magic one possesses, held in the [[Mythic Courses]] at [[Starhaven|Quasar Academy]]. Once they have trained in their respective magic(s), it can be used to assist them using [[Spells]] in different | + | The magic that runs and powers all of [[Kunvadis]] is a mixture of several different kinds and strengths that every [[Stellaborn]] has the chance to perform and learn, though some may have more power in one than another. There are several different courses available to further hone the magic one possesses, held in the [[Mythic Courses]] at [[Starhaven|Quasar Academy]]. Once they have trained in their respective magic(s), it can be used to assist them using [[Spells]] in different available |
| Though it can vary, trained magic users of [[Kunvadis]] are called **Mytirs (My-trrs)**. This can be specified further if they wish to by their gender identity, with **Mystiques (Miss-teeks)** for feminines, and **Mythics (Myth-icks)** for masculines. | Though it can vary, trained magic users of [[Kunvadis]] are called **Mytirs (My-trrs)**. This can be specified further if they wish to by their gender identity, with **Mystiques (Miss-teeks)** for feminines, and **Mythics (Myth-icks)** for masculines. | ||
| - | There are four major types of magic: Elemental, Radiated, Light, and Dark. Each of these classifications | + | There are four major types of magic: Elemental, Radiated, Light, and Dark. Each of these classifications |
| A single Mytir can master one type of magic via the completion of [[Mythic Courses]], though some [[Stellaborn]] may have additional basic knowledge depending on their natural affinities. | A single Mytir can master one type of magic via the completion of [[Mythic Courses]], though some [[Stellaborn]] may have additional basic knowledge depending on their natural affinities. | ||
| ^ Magic Types ^^^ | ^ Magic Types ^^^ | ||
| - | ^ Elemental Magic | {{elementalstone.png|Elemental Magic Stone}} | Elemental Magic is the most basic of all magic, giving the [[Stellaborn]] the ability to wield spells and magic in Earth, Water, Air, and Fire. Usually the [[Stellaborn]] who decide to focus on Elemental Magic as their chosen path become an all-around help to those who need it, even though their magic may not be as powerful as its sister groups. When a Mytir spends | + | ^ Elemental Magic | {{elementalstone.png?125|Elemental Magic Stone}} | Elemental Magic is the most basic of all magic, giving the [[Stellaborn]] the ability to wield spells and magic in Earth, Water, Air, and Fire. Usually, the [[Stellaborn]] who decide to focus on Elemental Magic as their chosen path become an all-around help to those who need it, even though their magic may not be as powerful as its sister groups. When a Mytir spends |
| - | ^ Radiated Magic | {{radiatedstone.png|Radiated Magic Stone}} | Radiated Magic is a very odd yet specially required magic that gains more knowledge than actual magical ability, making it the most physical magic of all of the magic types. When a [[Stellaborn]] decides to focus on Radiated Magic, they are usually more interested in being able to mix together | + | ^ Radiated Magic | {{radiatedstone.png?125|Radiated Magic Stone}} | Radiated Magic is a very odd yet specially required magic that gains more knowledge than actual magical ability, making it the most physical magic of all of the magic types. When a [[Stellaborn]] decides to focus on Radiated Magic, they are usually more interested in being able to mix potions and create physical magic that they can use to help (or hinder) others, or to help give magical life to a usually inanimate object. When a Mytir becomes a master in Radiated Magic, they are then called Radimyths and respected for their time spent on learning a difficult magic that requires both physical and mental knowledge. |
| - | ^ Light Magic | {{image.png|Light Magic Stone}} | Light Magic is one of the most revered magics available that nearly everyone instantly respects even if the [[Stellaborn]] is only a student still learning the ways of Light Magic. This is because of the abilities and [[Spells]] that Light Magic houses for the Mytirs who practice | + | ^ Light Magic | {{lightstone.png?125|Light Magic Stone}} | Light Magic is one of the most revered magics available that nearly everyone instantly respects, even if the [[Stellaborn]] is only a student still learning the ways of Light Magic. This is because of the abilities and [[Spells]] that Light Magic houses for the Mytirs who practice |
| - | ^ Dark Magic | {{darkstone.png|Dark Magic Stone}} | Dark Magic, although accepted in some places, is often turned away in most for those who decide to follow down its blackened path. There is only a few documented masters in Dark Magic that have gone even past mastery, though the one most well-known for it has now disappeared because of her ill-use of its power. Whenever Dark Magic is taught at the academy, it is often heavily restricted to limited [[Spells]] that while strong, are not overpowering. Officially, the only things taught are basic shadow and necromantic dark magic that can be useful in certain situations or scenarios. However anything beyond that is locked away, or disappeared alongside the missing Mystique. Mytir' | + | ^ Dark Magic | {{darkstone.png?125|Dark Magic Stone}} | Dark Magic, although accepted in some places, is often turned away in most for those who decide to follow down its blackened path. There are only a few documented masters in Dark Magic who have gone even past mastery, though the one most well-known for it has now disappeared because of her ill-use of its power. Whenever Dark Magic is taught at the academy, it is often heavily restricted to limited [[Spells]] that, while strong, are not overpowering. Officially, the only things taught are basic shadow and necromantic dark magic that can be useful in certain situations or scenarios. However, anything beyond that is locked away, or disappeared alongside the missing Mystique. Mytir' |
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